Post by shotgun on Jul 7, 2007 20:34:54 GMT 10
*to the theme music of Flight of the Valkyries*
It was a dark and stormy morning, the sun was out and a gentle chill breeze took the edge off the impending Doom that was approaching. In the not-so stormy part of the not-so dark morning the Sam Ham Eldar force had been caught eating its snags and bacon for breakfast by those nefarious Imperial Guard. Having just taken their delivery of Evil Acme Ltd Evil Conversion kit (bit dint of an early bagses) they were celebrating in fine style.
Lo-and-behold if the Guard did not appear on the edge of the city from which the Eldar had just made the snags from the population. Not a good population, and industrial city, the flesh was tough and a bit gristly, and the Eldar commander suspected it was full of contaminants. Quickly marshelling his forces he demanded that they retreat to the opposite side of the city for an orderly withdrawal. Confident in his Underlings capacity he quickly exiting via his hyper-speed patented escape flyer.
(Scenario: the defender sets up in the middle of the board, and retreats towards the edge of the table. The attacker enters from the opposite long edge and must get units in between the defenders and the table edge. I lost the firsdt roll and was the Defender playing Eldar, Cthulhu won the second roll and chose his table edge, I then lost the next roll and had to start deploying first.)
Unfortunately, the Grand Sam Ham Leader Dactar Zeuzz, should've been a bit more circumspect in his choice of underlings, as the Wild Rider Chief, Iavybiggon Lazcodpeez, got confused as to which city edge he was "retreating" to. He was extremely limited in Double Moves (d3 every turn), always counted as moving double for shooting but got initiative every turn. Forgetting that he had alternatively activate, Iavybiggon was nearly finished deploying by the time he realised his whole army was in the open and well within striking distance.
Rather than be concerned, Iavybiggon shrugged his magnificantly neon codpeice and thought to himself "Defence is what we get to to get to de enemy". Iavybiggon was not the brightest lance in the squadron.
Meanwhile, Arch Commissar Gumpwise Friendlyfire, cunningly deployed his troops to advance on the obviously confused enemy who seemed to be hanging left-over snags on their jetbikes. Mounting his chimera with the faint strains of the Benny Hill theme song in the background he gave a stirring speech and executed several squads to fine tune his aim. Suitably motivated they gunned their engines and prepared to cut the alien infidels off at the codpiece.
Farseer Moronos Advanci called to the wild riders on his right, promising the distracted Commander Iavybiggon, that there were some hot bondage Guard chicks in the Leman Russ' he wanted to charge. And off they went, two units of jetbikes with lots of Vipers attached retreated to the embarkation zone by charging the enemy. They slammed into the LR, partially in Assault and partially in Firefight. the Eldar hit about that many fingers on two hands but the reinforced army saw all but two of the LR fail. Then the LR dished out four kills of their own but due to the massive outnumbering they lost the combat and broke and ran. Chieftan Iavybiggon cursed the fleeing girls driving the LR and settled into some left-overs from breakfast.
Meanwhile, a bit further to the left, Farseer Stupidus Pubis, a distant cousin of Advanci, called to the Swooping Hawks and they both charged the Supreme Commissars Chimeras, executing that famous retreating manouver of the Charge. They slammed into assault with Vipers in support. While the Guard suffered 12 wounds, the Eldar, failing every single armour roll except for one, took 7 casualties. But again, it was enough to Break Commissar Friendlyfire, who broke and ran.
To the far right, with a second Holding the Initiative (Farseer Pubis was the second) a unit of unknown Eldar tanks (I didn't have a clue what they were, but I found out one had a warpgate, which was good for some warp pizza with the lot) advanced and fired upon some unknown Guard tanks. Two were destroyed with critical hits (Pulse guns rule) and the last one fled to hide in amongst the female LR unit that was also broken.
Finally the Guard took their first move. They flew some troop transports forward, dumped out a bunch of shock troops and destroyed 2 out of 5 Falcon Grav tanks, who did bugger all in return and broke and fled. Attempting to hold the initiative failed (and on a reroll) and Guard's second airbourne unit had to retreat slightly as it couldn't attack.[It is interesting to note here that I, as Eldar, was rolling poorly for armour saves but I couldn't fail initiative or morale. This let me really concentrate my forces against Gump to the point where his rolls were almost reduced]
The action swung back to the Eldar, who attacked the Shock Troops with Exacts and their Falcon supports, taking out 3 valkyries and 2 infantry squads. Retaining the initiative, the Eldar hit a unit of big Guard tanks but did nothing, but suffered nothing in return (making two armour saves). Retaining the initiative agains the Eldar moved their Guardians into a building to cover a potential retreat.
The final unit of Rough Riders moved out but were unable to reach anything to attack. My final unit of Jetbikes, also unable to attack anything, took up a strongpoint in a building to guard against a big flanking left-wing hook by the Guards remaining airbourne unit.
The first turn ended after rallying with a big Eldar jetbike wedge seperating the Guard wings, with 1 Guard tank, rough riders and a unit with 1 valkyrie and lots of shock troops on the right, and a full airbourne infantry unit and a couple of chimeras on the left. The eldar still had most of their big stuff and lots of troops left, even though they had taken some heavy casualties.
We decided to call it quits there as it was unlikely that the Guard would be able to intercept any of my units and their formation had been fractured. It was a good idea for a scenario but unfortunately the special abilities of the Eldar threw the balance out, namely beginning with initiative and having formations advance together. Drew was still becoming familiar with Imperial Guard while I was just attacking somewhat franatically.
Unfortunately, I could not stay due to rampant cases of flu and bronchitis in the family and had to leave before the afternoon game. Sorry to the fellas about that, leaving them in the lurch, but it was a bit unavoidable. Thanks to Gump for the use of his garage, boards, terrain, and army (any special awards should go to him as recognition of continuing service), and to Ross (pb) and Steve (Steve) for the good atmosphere of the morning.
Definitely an Eldar convert.
Cheers
It was a dark and stormy morning, the sun was out and a gentle chill breeze took the edge off the impending Doom that was approaching. In the not-so stormy part of the not-so dark morning the Sam Ham Eldar force had been caught eating its snags and bacon for breakfast by those nefarious Imperial Guard. Having just taken their delivery of Evil Acme Ltd Evil Conversion kit (bit dint of an early bagses) they were celebrating in fine style.
Lo-and-behold if the Guard did not appear on the edge of the city from which the Eldar had just made the snags from the population. Not a good population, and industrial city, the flesh was tough and a bit gristly, and the Eldar commander suspected it was full of contaminants. Quickly marshelling his forces he demanded that they retreat to the opposite side of the city for an orderly withdrawal. Confident in his Underlings capacity he quickly exiting via his hyper-speed patented escape flyer.
(Scenario: the defender sets up in the middle of the board, and retreats towards the edge of the table. The attacker enters from the opposite long edge and must get units in between the defenders and the table edge. I lost the firsdt roll and was the Defender playing Eldar, Cthulhu won the second roll and chose his table edge, I then lost the next roll and had to start deploying first.)
Unfortunately, the Grand Sam Ham Leader Dactar Zeuzz, should've been a bit more circumspect in his choice of underlings, as the Wild Rider Chief, Iavybiggon Lazcodpeez, got confused as to which city edge he was "retreating" to. He was extremely limited in Double Moves (d3 every turn), always counted as moving double for shooting but got initiative every turn. Forgetting that he had alternatively activate, Iavybiggon was nearly finished deploying by the time he realised his whole army was in the open and well within striking distance.
Rather than be concerned, Iavybiggon shrugged his magnificantly neon codpeice and thought to himself "Defence is what we get to to get to de enemy". Iavybiggon was not the brightest lance in the squadron.
Meanwhile, Arch Commissar Gumpwise Friendlyfire, cunningly deployed his troops to advance on the obviously confused enemy who seemed to be hanging left-over snags on their jetbikes. Mounting his chimera with the faint strains of the Benny Hill theme song in the background he gave a stirring speech and executed several squads to fine tune his aim. Suitably motivated they gunned their engines and prepared to cut the alien infidels off at the codpiece.
Farseer Moronos Advanci called to the wild riders on his right, promising the distracted Commander Iavybiggon, that there were some hot bondage Guard chicks in the Leman Russ' he wanted to charge. And off they went, two units of jetbikes with lots of Vipers attached retreated to the embarkation zone by charging the enemy. They slammed into the LR, partially in Assault and partially in Firefight. the Eldar hit about that many fingers on two hands but the reinforced army saw all but two of the LR fail. Then the LR dished out four kills of their own but due to the massive outnumbering they lost the combat and broke and ran. Chieftan Iavybiggon cursed the fleeing girls driving the LR and settled into some left-overs from breakfast.
Meanwhile, a bit further to the left, Farseer Stupidus Pubis, a distant cousin of Advanci, called to the Swooping Hawks and they both charged the Supreme Commissars Chimeras, executing that famous retreating manouver of the Charge. They slammed into assault with Vipers in support. While the Guard suffered 12 wounds, the Eldar, failing every single armour roll except for one, took 7 casualties. But again, it was enough to Break Commissar Friendlyfire, who broke and ran.
To the far right, with a second Holding the Initiative (Farseer Pubis was the second) a unit of unknown Eldar tanks (I didn't have a clue what they were, but I found out one had a warpgate, which was good for some warp pizza with the lot) advanced and fired upon some unknown Guard tanks. Two were destroyed with critical hits (Pulse guns rule) and the last one fled to hide in amongst the female LR unit that was also broken.
Finally the Guard took their first move. They flew some troop transports forward, dumped out a bunch of shock troops and destroyed 2 out of 5 Falcon Grav tanks, who did bugger all in return and broke and fled. Attempting to hold the initiative failed (and on a reroll) and Guard's second airbourne unit had to retreat slightly as it couldn't attack.[It is interesting to note here that I, as Eldar, was rolling poorly for armour saves but I couldn't fail initiative or morale. This let me really concentrate my forces against Gump to the point where his rolls were almost reduced]
The action swung back to the Eldar, who attacked the Shock Troops with Exacts and their Falcon supports, taking out 3 valkyries and 2 infantry squads. Retaining the initiative, the Eldar hit a unit of big Guard tanks but did nothing, but suffered nothing in return (making two armour saves). Retaining the initiative agains the Eldar moved their Guardians into a building to cover a potential retreat.
The final unit of Rough Riders moved out but were unable to reach anything to attack. My final unit of Jetbikes, also unable to attack anything, took up a strongpoint in a building to guard against a big flanking left-wing hook by the Guards remaining airbourne unit.
The first turn ended after rallying with a big Eldar jetbike wedge seperating the Guard wings, with 1 Guard tank, rough riders and a unit with 1 valkyrie and lots of shock troops on the right, and a full airbourne infantry unit and a couple of chimeras on the left. The eldar still had most of their big stuff and lots of troops left, even though they had taken some heavy casualties.
We decided to call it quits there as it was unlikely that the Guard would be able to intercept any of my units and their formation had been fractured. It was a good idea for a scenario but unfortunately the special abilities of the Eldar threw the balance out, namely beginning with initiative and having formations advance together. Drew was still becoming familiar with Imperial Guard while I was just attacking somewhat franatically.
Unfortunately, I could not stay due to rampant cases of flu and bronchitis in the family and had to leave before the afternoon game. Sorry to the fellas about that, leaving them in the lurch, but it was a bit unavoidable. Thanks to Gump for the use of his garage, boards, terrain, and army (any special awards should go to him as recognition of continuing service), and to Ross (pb) and Steve (Steve) for the good atmosphere of the morning.
Definitely an Eldar convert.
Cheers